#ifndef GAME_ENUM_H_
#define GAME_ENUM_H_

enum BubbleType{
	BUBBLE_TYPE_UNKNOW,
	BUBBLE_TYPE1,
	BUBBLE_TYPE2,
	BUBBLE_TYPE3,
	BUBBLE_TYPE4,
	BUBBLE_TYPE5,
	BUBBLE_TYPE6,
	BUBBLE_TYPE7,
	BUBBLE_TYPE_COLOR,
	BUBBLE_TYPE_BOMB,
};

enum GameLevel
{
	GAME_LEVEL_1,
	GAME_LEVEL_2,
	GAME_LEVEL_COUNT,
};
#endif